Why is nintendo so popular in japan




















The Switch is the first console to sweep Japan's game sales chart in 33 years Even the PlayStation couldn't stop Nintendo from achieving the feat. Fingas Sponsored Links. All products recommended by Engadget are selected by our editorial team, independent of our parent company.

Jan 19, 1, Hypes 0 Comments. Jan 19, 3, Hypes 0 Comments. Featuring cherry blossom embroidery, traditional aztec motifs and more. Jan 18, 29, Hypes 8 Comments. Jan 18, 6, Hypes 5 Comments. A delicate roast for coffee lovers. Jan 18, 13, Hypes 4 Comments.

Savory elements accent a subtly sweet cream cheese base. Jan 18, 3, Hypes 1 Comments. The deal might not stick around for too long. User Info: NotKarmicDragon. Who knows why a game console would be popular anywhere :. User Info: AuraChannelerCh. It's mobile. It's a console. In Japan. It prints money. It is, but it's mobile and that's super popular in Japan. A quick look at console sales from the Land of the Rising Sun indicates that home console sales peaked long ago.

User Info: Technickal1. AuraChannelerCh posted User Info: SilentDarkway. It's pretty mobile too, and Asia loves mobile things. Otherwise, the difference is significant. The American version of Metroid Prime outsold the Japanese version by 1. The other two Metroid Prime games sold at least , more units in America than in Japan. Despite the fact that two of the top three best-selling Metroid games of all-time are Prime series entries, the fact that they did not sell well in Japan seemingly inspired Nintendo to change the series formula with Metroid: Other M.

Developed by Team Ninja — as opposed to Retro Studios, the Texas-based company that developed Metroid Prime — Other M abandoned large chunks of the classic Metroid formula in favor of a more action-oriented style, which clearly sported several Japanese cultural influences.

Other M initially experienced a sales bump in Japan, but it ultimately failed in all markets. Better yet, look at the F-Zero games. Much like the Metroid franchise, the F-Zero games have always sold better in America than they have in Japan, at least in the case of F-Zero games with semi-documented final sales figures.

It speaks to their need to understand why their fans want something rather than their willingness to simply deliver on what they want. Culturally, Nintendo is a Japan-based company that is always going to better understand the needs of the Japanese market.

None of these examples are more significant than the failed relationship between Rare and Nintendo. Many Western gamers who owned an N64 will remember the console as a stage from which Rare and Nintendo played dueling banjos with their releases. Generally speaking, they are not as fondly remembered among Japanese gamers.



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